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If I was to work on a Strategy Game...
...this is the kind of music I would make.
A friend of mine is planning to start a game development studio to develop a strategy game which he and another friend have been planning. He said if he gets it off the ground he'd fly me over to the Land of the Free and I'd get to work as a sound designer (woo!). Knowing my luck he'll probably end up a homeless bum on the street and I'll just get some boring job somewhere doing pure boring for Boring Corporation in the United States of Boring, but I thought it would be an interesting exercise to try and compose strategy-game sounding music anyway... so I did. I've done four so far; The Human "Building" Theme The Human "Defeat" Theme The Human "Victory" Theme The Collective "Building" Theme The Humans are Human. The Collective aren't. Mkay? Please download, listen and tell me what you think of them. Also, thanks to Danny for helping me out with an unfinished one. http://filexoom.com/files/2007/2/16/59192/humans.mp3 |
Those are magnificent, RV! Congratulations! "The Collective Theme" is very eerie! ;)
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I love the "human" themes, I can see the main triad there, very catchy...they would fit in very well in a strategy game (maybe in the style of the AOE games).
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EDIT: If I may offer my opinion on the Human Victory theme... it sounds a bit unfinished. Too many high frequencies and not enough low ones. It also sounds just a bit too happy... almost goofy. I recommend attempting to counterbalance it with some lower instruments. Not too much... just a bit. The way it sounds right now is just a bit off-kilter, that's all. It also doesn't sound like it does enough, if that makes sense. Your defeat theme seems a bit more developed. Might be something to take a look at... hope that's helpful to you in some way. EDIT #2: To echo what Dalek said, your Collective theme is very eerie. That one in particular is exceptional, although I enjoyed them all. Quote:
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