Thread: New Unreal Mix
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Old July 12, 2010, 12:39 PM
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Zeo (Offline)
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Originally Posted by Danny Stewart View Post
Good overall. I'd suggest that the bassline should have a bit more variation (preferably by adjusting the velocities). For example, diddly-dum velocities should be something like 90-80-70-100. That's of course just an example.
Velocities is something I've only just started to work on in my new tracks and haven't really worked on in "Unreal". I'll dabble a bit on it tonight.

Originally Posted by Danny Stewart View Post
The Gold elements also seem taken from another MIDI. I'll be much more interested in hearing mixes from you when they're put together entirely by you and not piece-worked together from other MIDIs. (And I don't mean that in a bad way, I'm just saying it'll be a sign of development and thus make your work a more serious contribution.)
It's my form of sheet music. The midi data that I use never usually stays in the same form as I find it. It's the downside of not being able to play by ear very well without taking months to do a track instead of weeks. I feel the same way about samples. I'd prefer to craft an opening scream myself, but until that day when it is better than the typical doctor who scream, I'll stick to using that sample for instance.
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