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  #21  
Old June 19, 2008, 12:37 PM
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Originally Posted by Danny Stewart View Post
I hate it because it requires an additional platform to run applications on top of. It's nice to have things be cross-platform like that, but I don't like running applications on top of a compatibility layer. Native apps all the way.
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  #22  
Old June 19, 2008, 12:54 PM
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Originally Posted by Danny Stewart View Post
I hate it because it requires an additional platform to run applications on top of. It's nice to have things be cross-platform like that, but I don't like running applications on top of a compatibility layer. Native apps all the way.
So it's like Java that way?

As long as that doesn't make them slow I'm not sure why it's a big deal.
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Old June 19, 2008, 1:57 PM
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Originally Posted by Danny Stewart View Post
I hate it because it requires an additional platform to run applications on top of. It's nice to have things be cross-platform like that, but I don't like running applications on top of a compatibility layer. Native apps all the way.
A valid reason. But without setups like this it'd be even harder to have programs that worked cross-platform like this. Ones that have to be specifically made, then maintained for multiple OS's are hard to manage and require a lot of money / programmers.

So while native apps are aw some and I'd also prefer them, I like it when innovations are made like Air, Ajax, etc... so we can have more productivity and things linking together.

Just think if HTML web pages only worked on windows..
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  #24  
Old June 19, 2008, 2:28 PM
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Strictly speaking, they should only work on NeXTstep if they worked on one OS
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Old July 20, 2008, 4:18 PM
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It would probably be better if only the installers required the virtual environment, and the installer geared the application to run natively.
I was initially under the impression that that was how it worked. I've been doing a lot of reading on AIR lately and I do think it can overcome its limitations. Adobe's good like that. It's made me want to learn Actionscript more. ... I wonder if games published for Air instead of Flash would still have the blurry sprite issue?

Oh and Rat... isn't game programming in C++ a huge pain in the ass? That's why Flash and Java even exist. Oh and Game Maker, but it's not cross-platform... yet. (They're working on a C++ runner for it.)

Sorry, old topic, I've just been fascinated with this lately. ._.
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  #26  
Old July 21, 2008, 8:04 AM
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Originally Posted by Superkid11
Oh and Rat... isn't game programming in C++ a huge pain in the ass? That's why Flash and Java even exist. Oh and Game Maker, but it's not cross-platform... yet. (They're working on a C++ runner for it.)
And we all know that high profile professional game studios use Game Maker

(Don't get me wrong, I love it)
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